When I went to UV map the motorbike I noticed that I had some how managed to extruded too many hidden faces and edges. This ment that when I tried to UV map it there where too many unwanted UVS. This also ment that my polygon count for the vehicle was unecissarily high. To solve this I ended up having to delete a load of edges in the handle bars. I also had to delete and remodel the wheels and the main engine and seat part of the motorbike. By doing this it made UV mapping and texturing it alot more easier.




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