Saturday, 26 March 2011

Re working the vehicle

When I went to UV map the motorbike I noticed that I had some how managed to extruded too many hidden faces and edges. This ment that when I tried to UV map it there where too many unwanted UVS. This also ment that my polygon count for the vehicle was unecissarily high. To solve this I ended up having to delete a load of edges in the handle bars. I also had to delete and remodel the wheels and the main engine and seat part of the motorbike. By doing this it made UV mapping and texturing it alot more easier.





















Wednesday, 16 March 2011

Designing a character

For the character I wanted to go with an overweight, old, tough biker gang member.




The final environment rendered

For the lighting of this model I wanted to make it look like it was in a basement and so wouldn't have any natural light. I put in a few area lights and a spot light on top so it would look illuminated by a lamp light.



Sunday, 13 March 2011

UV mapping and texturing the environment

UV mapping took me a while to get used to. I decided to UV map my environment fully and properly before the other projects as the furniture and walls were simpler objects to uv map. By doing this I started to gain a better understanding of it and this would help me later on for when I shall finish modeling the vehicle and character. I had trouble with texturing the environment as well but eventually learnt about assigning different materials to different objects.















Saturday, 5 March 2011

UV mapping and texturing posters

The UV mapping of the posters was easy as it was only a basic square. I created the posters and photos by drawing them into the UV map in photoshop.





This is the photos on the dart board of two rival bike gang member and a picture of a pin up girl.





















The first picture in the top right hand corner is the emblem for the biker gang 'Hells Fury'. I had to redesign this a number of times but decided to go with the flaming horened skull idea. The next two are posters of motorbikes and another of a pinup girl.




















Modeling the environment

When creating the environment I found I had to remodel it twice as the first time i tried to model it, I had created alot of hidded faces, edges and vertex's. I modelled most of my environment by starting off with cubes and extuding from them to creat each component. I used planes for the posters and I modelled on bottle and duplicated it.