
3D design Maya second year
Wednesday, 4 May 2011
UV mapping and texturing the character
Modeling the character
When creating the character I had to start the character over again many times due to not knowing how to start modeling it. It was also because I had made many errors which caused the model to not work.
Here is an example of one model that didnt turn out right because I had saved it and smoothed it without working on the clothes first:

It wasnt until about the 5th model that I final produced a model that I was happy with.
Here is an example of one model that didnt turn out right because I had saved it and smoothed it without working on the clothes first:

It wasnt until about the 5th model that I final produced a model that I was happy with.
Tuesday, 19 April 2011
Saturday, 26 March 2011
Re working the vehicle
When I went to UV map the motorbike I noticed that I had some how managed to extruded too many hidden faces and edges. This ment that when I tried to UV map it there where too many unwanted UVS. This also ment that my polygon count for the vehicle was unecissarily high. To solve this I ended up having to delete a load of edges in the handle bars. I also had to delete and remodel the wheels and the main engine and seat part of the motorbike. By doing this it made UV mapping and texturing it alot more easier.










Wednesday, 16 March 2011
The final environment rendered
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