Wednesday, 4 May 2011

The final Character













UV mapping and texturing the character

Once I finally had a model that I was happy with I UV mapped and textured the character in photoshop. I UV mapped and textured the sunglasses seperatly.

Modeling the character

When creating the character I had to start the character over again many times due to not knowing how to start modeling it. It was also because I had made many errors which caused the model to not work.

Here is an example of one model that didnt turn out right because I had saved it and smoothed it without working on the clothes first:


It wasnt until about the 5th model that I final produced a model that I was happy with.

Saturday, 26 March 2011

Re working the vehicle

When I went to UV map the motorbike I noticed that I had some how managed to extruded too many hidden faces and edges. This ment that when I tried to UV map it there where too many unwanted UVS. This also ment that my polygon count for the vehicle was unecissarily high. To solve this I ended up having to delete a load of edges in the handle bars. I also had to delete and remodel the wheels and the main engine and seat part of the motorbike. By doing this it made UV mapping and texturing it alot more easier.





















Wednesday, 16 March 2011

Designing a character

For the character I wanted to go with an overweight, old, tough biker gang member.




The final environment rendered

For the lighting of this model I wanted to make it look like it was in a basement and so wouldn't have any natural light. I put in a few area lights and a spot light on top so it would look illuminated by a lamp light.